
A local split-screen adventure where two droids drive and fight their way through a mysterious wasteland, powering ancient pylons and uncovering the secrets of a mysterious signal.
Key Features of Collapsed Sky

Local Two-Player Split Screen
Team up with a friend in local split-screen co-op, working together to survive the wasteland. One player can take the wheel while the other handles weapons, scouts ahead, operates the drone, or helps navigate the world.

Modular Land-Train Vehicle
Drive a customisable truck with three trailers through the wasteland, upgrading and repairing it along the way.

Exploring the Wasteland
Traverse semi-open environments with multiple routes, hidden materials and things to discover on your adventure.

Activating the Pylon Network
Restore decaying pylons to bring power back to the world, unlocking the path forward as you uncover the mystery behind the unknown signal.

Overcome Enemies Together
Fight side-by-side as swarms of enemies try to stop you activating the network, using the strength of the turret, drone, or by going in headfirst and fighting them on a more personal Level

Uncover the Mystery
Follow a mysterious signal across the wasteland, slowly uncovering the secrets behind the network and the decaying world around you.
Powered By Unreal Engine 5.7 and releasing on Windows 11
Get up to date on the development process!
Episode 20: Accurate Crosshair.
🎮Introducing the Accurate Crosshair system to Collapsed Sky!
The last thing the player needs when going up against enemies is an inaccurate crosshair so I've created a dynamic crosshair system to ensure the barrel of the gun always points to where the crosshair is on screen.
The system is now functional, with custom meshes and particle effects for the gun still to come as part of the polish!
Key Elements Include:
- Accurate crosshair via a sphere trace.
- dynamic barrel pitch adjustment based on where the sphere trace lands.
Current Release Schedule
Core gameplay implemented, just missing visuals. Testing phase open to small groups.
Core gameplay with visuals. Testing phase opened to the public via itch.io.
All game features implemented, just missing visuals. Testing phase open to small groups.
All game features implemented with visuals. Testing phase open to small groups.
Final Version of the game released on Steam.
*This is a solo project so dates may drift.